Initializing Physics Engine...
SNELL'S LAW SIMULATOR
3D OPTICAL REFRACTION
📊 Physics Data
θᵢ (Incident) 30.0°
θₜ (Transmitted) 19.2°
θc (Critical) 41.1°
n₁ (Air) 1.00
Snell's Law (Vector Form)
T = ηI + (η cosθᵢ − cosθₜ) N
⚙️ Medium Controls
Refractive Index (n₂) 1.52
🔴 Incident Ray
Incident Angle 30°
Position X -5.0
Position Y 3.0
🌈 Ray Types
Incident Ray
Incoming light from air (n₁ = 1.0)
Refracted Ray
Light bending inside glass medium
Transmitted Ray
Light exiting back into air
Normal Vectors
Perpendicular to surfaces (⊥)